The University of Massachusetts-Amherst (UMass), in collaboration with public schools in Massachusetts and Pennsylvania, is leading an innovative study to explore the effects of embodied digital games on math learning outcomes. The study will investigate how an embodied version of the successful Decimal Point game compares to a traditional sit-down version in promoting student engagement and learning, particularly for students in 6th grade.
Decimal Point has already demonstrated effectiveness in improving student understanding of decimals for over 1,500 5th and 6th-grade students. It has been particularly effective for female students, showing increased learning gains compared to traditional methods. Building on this success, the current study aims to test whether an embodied version of Decimal Point, powered by the WearableLearning platform, can further enhance learning by engaging students in physical, multimodal activities while solving math problems.
This study seeks to determine the impact of an embodied learning game versus a sit-down digital game. Key goals include:
Participating districts will receive several benefits, including:
Superintendents and district leaders are invited to support this study by filling out the support form or downloading and signing a letter of support. By participating, you will help advance research into innovative learning techniques that can improve math outcomes for students in your district. We appreciate your consideration and look forward to collaborating with you to make a positive impact on student learning.
We invite educators, administrators, and community members to support us in this important study. Your support can make a meaningful difference in advancing math education and student engagement. Click the link below to offer your support for our proposal and help shape the future of innovative learning.